Heroes Iii Maps (roe, Ab, Sod, Wog Software

  1. Heroes Iii Maps (roe Ab Sod Wog Software Reviews
  2. Heroes Iii Maps (roe Ab Sod Wog Software For Sale
  3. Heroes Iii Maps (roe Ab Sod Wog Software Free
  4. Heroes Iii Maps (roe Ab Sod Wog Software Download
  5. Ab Sod
Posted by3 years ago
Archived

http://download.h3hota.com/HotA_setup 177 MB (needs H3 complete or SOD, I think)

Graphical tool for converting.h3m maps from AB/SoD and WoG formats to RoE (making them compatible with HD Edition) If you would like to support the continued development of the content provided, you can donate via paypal here [www.paypal.com].

http://download.h3hota.com/HotA_full_setup 455 MB (standalone version.)

http://download.h3hota.com/HotA_tools.zip (tool to convert save game from SOD/Hota 1.38 to current version.)

If you already have Hota, you can run 'HotA_launcher.exe' from install directory and select update option.

Version 1.4.0

[!] Save game format changed! Saves in older versions of the game will not be supported by this version. Make sure you have completed all valuable games before upgrading.

[+] New campaign, Horn of the Abyss, has been introduced. Following its storyline, the player will once again meet Bidley, Jeremy and Casmetra. Finally, you will lay your hands upon the eponymous artifact, a powerful weapon capable of summoning sea spirits on the battlefield.

ROE AB SOD WOG HOTA. Size: S M L XL H XH G. On this page you will find the largest collection of Heroes Of Might And Magic III maps on the Internet. It's purpose is to archive all the great maps created by the community. 4983 maps for The Shadow of Death 1705 maps. Picktorrent: heroes iii maps - Free Search and Download Torrents at search engine. Download Music, TV Shows, Movies, Anime, Software and more. Graphical tool for converting.h3m maps from AB/SoD and WoG formats to RoE (making them compatible with HD Edition) If you would like to support the continued development of the content provided, you can donate via paypal here [www.paypal.com]. Official forum of the Wake of Gods mod to Heroes of Might and Magic III. Heroes of Might and Magic 3 One of the best games ever made imho. Just looking for a place around Toronto where I can get the complete collection - RoE, AB, SoD. If it had the Chronicles series that would be nice as well. Heroes Community > Library of Enlightenment > Thread: [Day 0 mod]h3mtool: Convert AB/SoD maps to RoE, integrate Complete RMG into HD remake.

HotA fixes

[-] Fixed a bug where savegames on a map with the number of mines exceeded 255 went corrupt

[-] Fixed a bug where a recorded replay with an opponent scouting numerous squares in a single turn would become faulty

[-] RMG: Fixed a bug where some of the mandatory roads would not be created

[-] RMG: Fixed a bug where several snow-covered Trade Posts would appear in a single area

[-] Fixed a bug where the cursor would sometimes disappear in the Cannon Yard dialog window

[-] Fixed a bug where a map where only four secondary skills including Necromancy are available would crash upon launch

[-] Fixed: for some spells the probability of appearing in a Cove's Magic Guild was adjusted (on 2nd and 3rd levels toral percentage wasn't reaching 100%)

[-] Fixed a bug where the Diplomat's Cloak was working incorrectly

[-] Fixed a bug where the Cannon would deal incorrect amount of damage if the hero's Attack skill value was negative

[-] Fixed a bug where a hero using Fly spell was able to attack monsters without having reached the final destination

[-] Fixed a bug where choosing Beatrice, Ranloo, Kinkeria and Derek while playing on RoE, AB and SoD maps made other heroes unavailable

Gameplay

[+] A new neutral creature, the Fangarm, has been introduced

[+] A new object has been introduced: the Ancient lamp. A player may once hire a number of Master Genies there. RMG value is 3000, density is 2, no more than 1 per zone

[+] A new object has been introduced: the Colosseum of the Magi. A hero may once acquire a +2 bonus to his Knowledge or Spell Power skill. RMG value is 3000, density is 50

[+] A new object has been introduced: Watering Place. A hero may discard remaining movement points to increase next day's yield. RMG value is 500, density is 50, spawns only on Stone terrain, no more than 1 per zone

[+] A new object has been introduced: Town Gate. Allows visiting hero to teleport to any allied town. RMG value is 7000, density is 20, no more than 1 per zone

[+] Four new Two-way Monoliths have been introduced

[+] A new naval object has been introduced: the Sea Barrel. A hero may find a handful of resources inside. RMG value is 500, density is 400

[+] A new naval object has been introduced: the Jetsam. A hero may find a handful of gold and ore inside. RMG value is 500, density is 600

[+] A new naval object has been introduced: the Vial of Mana. A hero may acquire extra spell points by picking it up. RMG value is 3000, density is 500

[+] A new naval object has been introduced: the Seafaring Academy. A hero may learn and upgrade secondary skills at a cost there. RMG value is 8000, density is 20, no more than 1 per zone

[+] A new naval object has been introduced: the Altar of Mana. A player may acquire spell points by sacrificing creatures there. RMG value is 100, density is 20, no more than 1 per zone

[+] A new naval object has been introduced: the Observatory. A visiting hero may acquire a +2 bonus to his scouting radius until the end of week. RMG value is 500, density is 20, no more than 1 per zone

[-] The Temple of Loyalty has been altered: now its effect is active until the end of day, ranther than the next combat

[-] The Hill Fort's RMG value went down from 12000 to 7000

[-] Number of creatures available for hire at a dwelling that no player has claimed is now set at one growth every week

[+] Number of Skeletons raised by the Necromancy skill is now detendent on total number of slain creatures in an enemy army, rather than on numbers of each individual slain stack

SoD bugs

[+] Fixed a bug where the game ignored the AI mode (Warrior/Builder/Explorer) predefined by map settings

[+] Fixed a bug where the RMG would create a portion of a zone as a narrow plot of land hugging the map edge

[+] Fixed a bug where the RMG would create a water square in the bottom right corner of the map

[+] Fixed a bug where the RMG would create faulty zone transfers after creating objects along the zone borders

[+] Fixed a bug where a player could abuse the Admiral's Hat for endless movement points

[+] Fixed a bug where a player could acquire a naval movement bonus while on land

[+] Fixed a bug where AI vs AI battles featuring Necromancy users would result in raising a single skeleton

Graphics

[+] Introduced: the naval Border Gate

[+] Introduced: the naval Border Guards and Quest Guard

[+] Introduced: the naval Pandora's Box

[+] Basic Pandora's Box sprite has been altered

[+] Sea Chest sprite has been altered

Heroes Iii Maps (roe Ab Sod Wog Software Reviews

[+] Introduced: two new mossy stones for the Swamp terrain

[+] Introduced: three mew Palm groups for the Swamp terrain

[-] One of the Fields of Glory sprites has been altered

[-] Fixed the portraits for Astra, Lina and Miriam

[-] Beholder Sanctuary sprite has been fixed

Interface

[+] Introduced: the hero exchange button on a city screen

[-] Creature combat movement speed on settings 4 and 5 has been increased by the factor of 1.5

[+] Introduced: an Arena visiting message with the possibility of refusal to attend

Miscellaneous

[+] Altered the colors of shadows cast by objects on the Sand terrain

[+] Added new colors for shadows cast by map objects

[+] Introduced new animation options for map objects using palette cycling

Jacksonville

[-] For RoE, AB and SoD maps spell bans no more affect spells granted by artefacts

[-] Fixed some launcher issues

[-] Fixed select maps and in-game texts

.

Version 1.4.2

Version 1.4.1 was not released publicly and has been used for internal testing.

HotA fixes [-] Fixed: mixed up sprites for the White/Black Border Guards

[-] Fixed: mixed up names for Red and Blue Two Way Monoliths

[-] Fixed a bug where Horn of the Abyss artifact couldn't be enabled in the Map editor

[-] Fixed a bug where all new heroes had shared trigger log for having visited new map objects like Colosseum of the Magi

[-] Fixed a bug where RMG experienced crashes while setting guard defined by the Zone's main town type

[-] Fixed a bug where a creature couldn't be set as a hero's final destination in select cases

[-] Fixed the rule when a dash in text messages would cause missing characters

[-] Hero exchange while in town now triggers Scholar skill, forcing heroes to exchange spells

Heroes Iii Maps (roe Ab Sod Wog Software For Sale

[-] Fangarms now won't be summoned when a stack is sacrificed with the eponymous spell

[-] Fixed some stability issues

Gameplay

[-] While visiting a Town Gate a hero now won't be placed on its entrance square

[-] The Town Gate's RMG value went up from 7000 to 10000

[-] The Ancient Lamp's RMG value went up from 3000 to 5000

SoD fixes

Heroes Iii Maps (roe Ab Sod Wog Software Free

[+] Fixed a bug when one of the University/Seafaring Academy dialog boxes wouldn't match the player's flag color

[+] Fixed faulty button borders for one of the University/Seafaring Academy dialog boxes

Graphics

[-] Fixed the Town Gate sprite

Miscellaneous

[-] Fixed select maps and in-game texts

Heroes Iii Maps (roe Ab Sod Wog Software Download

14 comments
has anyone been planing on speedrunning H3?
i love the game but i was never good enough... it's an kickass game! i would love to see anyone do it. i am ready to cheer and provide motivational messages
so, the gauntlet has been thrown! 8)
any champions?

Ab Sod

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